Responsibilities: UI Art, User Expirience
Developer: Vile Monarch
Publisher: Ravenscourt
Working at Vile Monarch on the FloodLand game was unique for me because I had the opportunity to work in a large team dedicated solely to UI/UX. Having a UX specialist in the team, I could focus on a more artistic role. I was taking care of creating icons, illustrations or choosing the right decorations for windows, searching for an interesting style or composition. There was so much work with this complex project that despite the above I did not miss some UX challenges such as creating solutions and mechanics for a full-screen technology tree panel.
FloodLand A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans.