For this project, I worked as a UI Designer on Play of Battle, a video game in the tradition of grand strategy and RTS titles inspired by studios like Paradox Interactive. My role moved beyond traditional interface panels and focused on the cartography of the game world: designing how maps communicate complex systems of economy, war, and geopolitics.
The task was to create clear and visually consistent map elements:
Borders and names of nations
Railway and road connections
Economic dependencies and flows of goods
Military logistics and troop movements
Zones of conflict, contested areas, and shifting frontlines
This work required balancing aesthetic clarity with strategic readability, ensuring that players could instantly understand the global situation. My approach was closer to that of a cartographer, designing symbols, markers, and visual hierarchies that explain what is happening on the map in the context of a systemic war simulation.